*Only mouse and keyboard is supported for this game!
A hardcore boss game where you fight gigantic TV-headed Robots. Set in an urban cyberpunk city, you're a punk with a gun, blasting gigantic bosses to pieces while dodging their insane bullet-patterns! All in a cell-shaded, neon-style!
- Shoot the boss
- Dodge the attacks
- Absorb the Red Bullets
Left Click: Hold to shoot
Right Click: Absorb red bullets
- Connecting a gamepad will make the game unplayable.
- May experience some lagging in the second phase.
- Bullet-sounds sometimes dissapears when restarting the level. Restarting the game is the only way to fix this.
- Changing the key-bindings won't change the tutorial text.
- Can't rebind absorb.
This game was created during 5 weeks as a collaboration between a group of students in Game Programming and Computer Graphics at Yrgo.
Jesper Uddefors (Project Lead & "Senior" Programmer)
Christopher Tåqvist (Creative Director & Design)
Filip Nilsson ("Senior" Programmer)
Daniel Nordahl (VFXs, Shader & Design)
Anton Lindkvist (VFXs, Shader & Design)
Vidar Mårtensson (Sound Design)
Jonatan Karlsson (Player Aiming Animation)
*Everyone above helped with programming during this project
Emma Claesson (Lead Artist)
Frida Johansson (Concept Artist & Shooter Artist)
Marcus Holst (VFX Artist)
Sofia Eriksson (Technical Artist & Boss Artist)
Athene Fritsch (Boss Artist)
Victor Clausson (Animator / Rig)